Sulistiyani, Sulistiyani The effectiveness of using card games to improve vocabulary acquisition. The effectiveness of using card games to improve vocabulary acquisition.
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Abstract
Teaching vocabulary at elementary school is not. eInasymany stages the
elementaryschools, the teachesrhould andcan make the students relax and interested, so they will be happy to learn it. If they feel happy, they will arouse their inner motivation. The problems which will be investigated in this study are formulated as follows: (1) What are the features of vocalbaury taughto thefirst grade students of elementary level? (2) Is there any significant difference between the acquisition of vocabulary by the students who are taught using card games and the students taught conventioTnhaelltye?achers use
games ashteir teaching aid. The students really appreciate any kind of game activities which provide excitement and fun. It will be easy to understand and practice English.
The researcher chooses games as the simple illustrated ethod
of learning, as children learn while playing games. It is easy to be understood and comprehended by studenTtsh. e subjecst of the studywho are grouped into two classes, each of the classes contains 30 students who means that the subjects of the s6tu0dy are students. They have the same ability of the knowleTdhgeew. riteruses standardized test,
It consist of 25 items with the allocated time of 60 minfourtepsre-test and post tesTt.he writerinvolvestwo classe.sThe total number of the first grade students are 60, 30 students belong to A class and the other 30 students belong to B class. In this study, iAs class choosen for the experimental group, and B class for the control, gthroeuwpriter use T- test,The test is to find out students achievement in a process without using card games and the second test is used to find out the differences, the writer calculate the correlation among them by using-Ttest formula.To calculate the data, the researcher uses spss program. The data analysis above is description t-htaetst is 2.676 and degree of freedom
( df ) = (60-1-1)=58 at standardgsniificant 0,05. So-table is 20.02 from the data can take conclusion tha-tttest >. -ttable (2.676 > 20. 02) . Based on the result,oHis refused because-test >-ttable means that there is influence or signifidcaifnfetrence.s
Keywords:Effectiveness, Card Games, Improve Vocabulary Acquisition
Item Type: | Article |
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Subjects: | L Education > L Education (General) |
Divisions: | Faculty of Law, Arts and Social Sciences > School of Education |
Depositing User: | Dr. Sulistiyani Sulistiyani |
Date Deposited: | 13 Jun 2023 08:21 |
Last Modified: | 13 Jun 2023 08:21 |
URI: | http://repository.stkipbim.ac.id/id/eprint/232 |