Prameswari, Noviardani Kartika and Anggraini, Kurnia Hasil Cek PLAGIASI Pengaruh Permainan Tradisional Terhadap Hasil Belajar Siswa Kelas I SDN Lidah Kulon IV. STKIP Bina Insan Mandiri. (Unpublished)
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Abstract
This Study purpose to determine the effect of traditional games application on students’ learning outcomes. This study uses quantitative data analysis, namely the Paired sample t test. The subjects of this study were 19 students of class I SDN Lidak Kulon IV. The data collection techniques in this study are tests, questionnaires and observations. This study uses a pre-experimental design with the types of pre-test and post- test. The traditional games used are the traditional cangklok game while the measurement of student learning outcomes is from learning about whole numbers. The results showed that there was a significant effect of traditional games on student learning outcomes. These results are based on the Paired sample t test, which is known to have a Sig value of (2- tailed) of 0.000.Since the value of Sig. (2-tailed) < 0.05 or 0.000 < 0.05, it can be concluded that there is a difference. With the implementation of traditional games in learning whole numbers, students learning outcomes increased because the traditional game of congklak was easy to use and it
is fun.
Item Type: | Other |
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Subjects: | L Education > L Education (General) |
Depositing User: | Noviardani Kartika Prameswari |
Date Deposited: | 12 Jun 2023 09:00 |
Last Modified: | 12 Jun 2023 09:00 |
URI: | http://repository.stkipbim.ac.id/id/eprint/171 |